Discovery List
The Discovery List is the "to do" list to discovery what needs to be done to successfully achieve an eDream.
Insight
Insight is the process of evaluating whether an eDream is a good idea and how to make it happen. Insight helps to evaluate:
- Prosperity Insight - is the eDream and the pursuit a good idea for the aspirer(s)?
- eDream Insight - is the eDream a good idea for the beneficiary(ies)?
- Enablement Insight - what would it take to make the eDream happen
Prosperity Insight
Prosperity Insight is the process of evaluating whether the eDream pursuit is a good idea for the aspirer(s). It offers insight into personal prosperity, impact of the eDream on prosperity and the commitment of the Aspirer to make it happen.
eDream Insight
eDream Insight is the process of evaluating whether an eDream is a good idea. eDream Insight helps to understand the aspirer(s) and their mission, the beneficiaries and their problem/unmet needs. It offers insight into the communication and solution to address the beneficiaries problem/unmet needs as well as the mission of the aspirer(s). It provides understanding of what it may take to for the eDream to be operational to deliver on the mission, address the problem/unmet needs and sustain success over time.
Enablement Insight
Enablement Insight helps to understand if it is possible to make an eDream happen. Enablement Insight offers insight into what would it take to be like Craig Venter who made his big idea to sequence the human genome happen.
Discovery
Discovery is the process of uncovering all of the things that need to be done to successfully achieve an eDream.
People
People are the individuals that can have an impact on the successful achievement of an eDream. People are an enablement component of making an eDream successfully happen. People Insight helps to understand what people are required to make an eDream happen. It offers insight into how to engage them like Kevin Plank did in pursuing his big idea which became the company Under Armour.
Communities
Communities are groups of people that can be associated by something in common that may influence people's decisions and/or potentially impact the enablement of an eDream. Communities are an enablement component of making an eDream successfully happen. Communities Insight helps to understand which communities are required to make an eDream happen. It offers insight into how people like Jeff Bezos learned about the book communities when pursuing his big idea which led to the creation of Amazon.com.
Communities may share common attributes, culture, leaders, processes, laws, rules and a code of what is accepted. The people within the community may find it easier to relate to others within the community than those outside the community.
Knowledge
A level of knowledge, in addition to understanding the people and communities, is required for the successful enablement of an eDream. Knowledge is an enablement component of making an eDream successfully happen. Knowledge Insight helps understand what knowledge is required to make an eDream happen. It offers insight into how people like Tony Fadell had to learn when pursuing his big idea which led to the creation of the iPod.
Development Tracks
Development Tracks are mini projects (or group of activities) that may need to be developed to make an eDream happen. Development Tracks are enablement component of making an eDream successfully happen. Development Tracks Insight helps to understand what development tracks are required to make an eDream happen. It offers insight into how people like Sara Blakely efficiently and effectively the completed the development tracks of her big idea that led to her becoming the youngest self made female billionaire.
Funding
Funding is the total financial resources required to make an eDream happen. Funding is an enablement component of making an eDream successfully happen. Funding Insight provides insight into the potential methods our securing the financial resources that may be required for the successful enablement of an eDream.
Resources
The resources required to make an eDream happen.
Timeline
The timeline with key milestone to make an eDream happen.
Assumptions
Assumptions are the basis for understanding whether an eDream and it's pursuit it is a good idea. It is the understanding of the specific requirements to make it successfully happen.
Background
eDream Strategy
This is a grid that describes the minimum requirements that need to be achieved to address each of the eDream components and the strategy as to how they will be addressed.
Enablement Strategy
This is a grid that describes the minimum requirements that need to be achieved to address each of the enablement components and the strategy as to how they will be addressed.