Difference between revisions of "Discovery List"

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[[Assumptions]] are the basis for understanding whether an [[eDream]] and it's pursuit it is a good idea. It is the understanding of the specific requirements to make it successfully happen.   
 
[[Assumptions]] are the basis for understanding whether an [[eDream]] and it's pursuit it is a good idea. It is the understanding of the specific requirements to make it successfully happen.   
 
===Background===
 
===Background===
===[[eDream]] Requirements===
+
===[[eDream Strategy]]===
===[[Enablement]] Requirements===
+
===[[Enablement Strategy]]===
 
==Discovery Status==
 
==Discovery Status==
 
===Unknown===
 
===Unknown===
 
===Theory===
 
===Theory===
 
===Validated===
 
===Validated===

Revision as of 08:44, 22 September 2013

The Discovery List is the "to do" list to discovery what needs to be done to successfully achieve an eDream.

Insight

Insight is the process of evaluating whether an eDream is a good idea and what it would take to make it happen.

Prosperity Insight

Prosperity Insight is the process of evaluating whether the eDream pursuit is a good idea for the aspirer(s). It offers insight into personal prosperity, impact of the eDream on prosperity and the commitment of the Aspirer to make it happen.

eDream Insight

eDream Insight is the process of evaluating whether an eDream is a good idea. eDream Insight helps to evaluate the problem or unmet need being addressed, the beneficiary(ies), the aspirer(s), the eDream's viability.

Enablement Insight

Enablement Insight is the process of evaluating what it would take to make the eDream happen.

Discovery

Discovery is the process of uncovering all of the things that need to be done to successfully achieve an eDream.

People

People are each of the individuals that can have an impact on the successful achievement of an eDream.

Communities

Communities are groups of people that can be associated by something in common that may influence people's decisions and/or potentially impact the enablement of an eDream.

Knowledge

Knowledge is the specific functional, domain, industry, skills/expertise, funding, and resource knowledge required to make something happen.

Development Tracks

Development Tracks are components that must be developed to ensure viability of the eDream.

Funding

Funding is the total financial resources required to make an eDream happen.

Resources

The resources required to make an eDream happen.

Timeline

The timeline with key milestone to make an eDream happen.

Assumptions

Assumptions are the basis for understanding whether an eDream and it's pursuit it is a good idea. It is the understanding of the specific requirements to make it successfully happen.

Background

eDream Strategy

Enablement Strategy

Discovery Status

Unknown

Theory

Validated