Definitions
From WikiDreams
Intro
- Complexity - the unpredictability of many impacting elements operating, reacting and interacting in both certain and uncertain ways.
- Impacting Elements - the people, realities and activities that can impact achieving a mission if they are not identified, understood, addressed and managed.
- Complex Goals - meaningful missions that require successfully managing complexity, change, vulnerability, and many iterations. Examples include personal dreams, business missions and community goals.
- Complex Systems - are many interacting elements that operate, react and interact in both certain and uncertain ways, thus the collective behavior cannot be inferred by the properties of the elements.
- Complex Systems - are many interacting elements that operate, react and interact in both certain and uncertain ways, thus the collective behavior cannot be inferred by the properties of the elements.
- Enablement - is the process of achieving a mission by managing the complex system of the impacting elements.
- Enablement Framework - a framework to efficiently and effectively guide each enablement iteration within a complex system to achieve a mission-driven outcome. The enablement framework is designed to help to:
- Identify, understand, address and manage each of the impacting elements
- Create and continuously improve the strategy and solutions
- Efficiently and effectively manage and learn from each iteration
- Enablement Process - five step process to manage complexity within a dream or complex goal until the mission-driven outcome is achieved
1. Mission
- Mission - a simple statement of the purpose, direction and desired outcome to be achieve.
2. What People Want
- Personal Well-Being - our unique defintion of good or satisfactory condition of Health, Financial (Basic Needs), Family and Support, Purpose and Meaning, Love and Connection and Competence and Control
- Human Complexity - the unpredictability of people due to the interaction of their unique impacting elements (People, Realities, Activities), defintions of personal well-being, dreams, and complex goals.
3. How People Get What They Want
4. Aspirer
- Aspirer - people who either want to pursue or are pursuing a dream or complex goal.
5. Beneficiary
6. Decision Makers
7. Contributors
8. Communities
9. Realities
- Realities – the state of things as they actually exist, rather than what we want them to be. There are specific sets of realities to a mission, person, community (i.e., family, company, town, world) or an era (i.e., Modern Day, 1960s).
10. Complexity
- Managing Complexity - an outcome-driven approach to achieve a mission by addressing the impacting elements, creating a solution and figuring out how to make it happen through numerous iterations.
11. Change
12. Synchrony'
13. Iteration
- Iteration - a version of the mission, impacting elements, strategy, solution and design aligned to achieve an outcome, dream or complex goal.
- Complex Adaptive Solution - an iterative solution that achieves the mission by adapting to change and evolves with the uncertainty from complexity. It consists of continuous improvement of strategies, solutions and measures to evaluate progress.
- Iteration Generator - is repeatable process to efficiently and effectively manage numerous iterations when complexity creates uncertainty. It is designed to managing the complexity within dreams and complex goals.
- Enablement Design – is how the solution is to be created and how the overall pursuit will be communicated, funded and operationalized as weel as personal needs addressed.
- Create and Implement – is creating the solution and implementing the plan defined in the enablement design
14. Problem or Unmet Need
15. Enablement Framework
16. Strategy
- Strategy - approaches that deliver progress toward achieving the mission and address potential barriers to achieving the mission from the Impacting Elements
17. Solution
18. Measures
19. Communication
20. Operational
21. Funding
22. Personal Needs
23. Iteration Creation
- Enablement Process - see Intro
Simple, Complicated and Complex - see Learning to Live with Complexity
Simple | Complicated | Complex | |
---|---|---|---|
Elements | Few | Few to Many | Few to Many |
Known | Known | Known & Unknown | |
Fixed | Fixed | Fixed or Changing | |
Think, Operate | Certain | Certain | Certain & Uncertian |
Fixed | Fixed | Fixed or Changing | |
Interactions | Few | Few to Many | Few to Many |
Certain | Certain | Certain & Uncertain | |
Fixed | Fixed | Fixed or Changing | |
Outcomes | Predictable | Mostly Predictable | UnPredictable |