Realities

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Realities are the fundamental truths about complex systems (including people, communities, and Complex Goals) that need to be scoped (identified), researched (understood), developed (addressed) and managed to undertand how they may operate, react and interact. A reality could be the rule of thumb that the speed limit is 72 mph rather than the posted speed limit of 65 on the sign. A reality could be a perception that most people do not like telemarketer calls. People and communities may have defined beliefs, processes or bylaws to operate, realities are how they actually operate. The understanding of realities was a key component in helping Reed Hastings develop his big idea which in now Netflix.

Almost every idea, business, product, service or concept that has ever been conceived, has been done without knowing the realities we now know today. The understanding of the Impacting Realities and the Changing Realities may have significant impact on our lives and the success of an eDream.

Realities Factors - Activity Development will guide identifying the factors that determine whether the realities will have a favorable impact on the Strategy and other Impacting Elements:

Impacting Realities is a Step 3 of the Enablement Process and Iteration Generator.

Realities are Impacting Elements

Realities Framework - The #Realities types are as follows:

  • #Access - to resources (products, services), necessities (medicines, medical care, healthy food, transportation), places (for physicial activity, shopping, employment) and people (family, caregivers, friends, experts).
  • #Ambitions - a strong desire for action or to achieve something challenging such as complex goals that requires managing complexity, change, determination and hard work.
  • #Behavior - activity (physical, social, passion), activation (health, education, income and work), sleep, nutrition, learning, and resilience
  • #Beliefs - in money (financial system), governing bodies (governments, world organizations), religions, spirituality, institutions, leadership, operating models, availability and quality of resources (services, roads, airplanes), rules, science, security, technology. Belief that positive change can happen.
  • #Communication - methods of communication, dialog, frequency, response time, level of information sharing, monitoring of information, and escalation of issues.
  • #Competencies - abilities such as listening, learning, problem solving and asking for help, skills such as cooking, cleaning, driving a car or repairing a home
  • #Content - online media, social media, medical records, financial information, books, movies, music, and physical art
  • #Culture - a community or group's accepted behaviors, values, code of acceptability, customs and how they typically do things.
  • #Demographics - age, gender, marital status, sexual orientation, religion, race/ethnicity, households (see people), family, income, education level, spoken languages, ancestry, native/foreign born, citizen status, legal status (i.e, criminal history)
  • #Determination - the ability to perservere in pursuit of goals, resilience adversity, the ability to maintan focus on the mission and go through numerous iteration to get it.
  • #Economic - personal or an organizations economic conditions, debt, wealth and available funding resources. The global, national and local economy, economic conditions, debt, wealth, income inequality, etc.
  • #Education - formal and informal education, learning, experiences to understand impacting people, realities, activities
  • #Environment - proximity of people, products, services, emplyment, logistics and community (neighborhood, town) resources such as fresh food stores, schools, parks, transportation and internet access.
  • #EventsHistory - events such as a natural disaster, war or financial crisis can reshape other realities (like economic, security, theories). Accounts of history that help us understand our world and perceptions of what is possible. Personal or community events that change how we think.
  • #Globalization - global products, services, financial, trade and interconnectivity; distribution of income & work, immigration and migration, political and envronmental collaboration including wars, conflicts and trade.
  • #Health - the state and management of personal or a communities physical, mental, functional and genomic health including life expectancy.
  • #IncomeWork - how people earn income to sustain their lifestyle, how we align our skills to labor demands, how work impacts our well-being other than the income
  • #Leadership - who decision makers or major influencers of change and progress
  • #Machines - systems that use power and controls to complete tasks. Examples include appliances, automobiles, factory automation, mobile phones, and robots.
  • #Mobility - ability and availbility to travel, walk, ride, or use transportation systems.
  • #Narratives - the history, story, description of people, communities and realities to understand the who, what, where, why and how communicated in a memorable way. Examples include a defining personal story or the story behind a company's mission.
  • #OperatingModels - how things operate and get done within collaborating communities based on rules, work flow, automation, financial flows, and processes within marketplaces, institutions, industries, global commerce or a family.
  • #Political - political capital to secure support, political environment for change within communities such as industries, organizations, locations or groups such as political persuasions (Democrats, Republicans) or advocacy coalitions.
  • #PracticesMethods - how we get things done, how experts use techniques and methods that efficiently and effectively leverage people, communities and realities
  • #Preferences - likes of people and communities. Sports team, colors, television shows, political parties
  • #ProblemUnmetNeed - the problem and unmet needs of people or communities that are the catalyst for change if addressed.
  • #Purpose - an individual's role within faith, family, friends, work, missions, goals or other communities).
  • #Relationships - the way in which two or more people, groups, countries, etc., talk to, behave toward, and deal with each other
  • #Residence - home for people, buildings for organizations, or central place of a community
  • #Resources - are physical, digital, people, financial, products and services we need to live and support our personal well-being
  • #Responsibilities - including work, family, caregiving, helping others, or being there for others.
  • #Rules - laws, contracts, agreements or other agreed upon terms. Written and unwritten rules.
  • #Science - understanding of the physical world, research and studies
  • #Security - level of security from outside threats such as physical, cyber, crime, wars, theft of property
  • #Social - is the human need for interacting with others one-to-one or multiple people involved in activities, social settings or within communities. Open to engage in dialog to make positive change.
  • #Support - the emotional, physical, decision-making and caregiver support received and provided to others including family, friends, physicians, trusted people and services.
  • #Technology - available technology, discoveries and innovations
  • #Theories - plausible or widely accepted explanations of how things originated or operate based on facts, observations and accounts yet cannot be scientifically proven.
  • #Time - the amount of time and availability to devote to a complex goal or engagement in activities
  • #WellBeing - the general condition of an individual or group. A high level of well-being means the individual's or group's condition is positive.