Difference between revisions of "Definitions"

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'''9. Realities''' <br>
 
'''9. Realities''' <br>
 
* '''[[Realities]]''' – the state of things as they actually exist, rather than as [[people]] think they should be. [[Realities]] are the fundamental truths of [[Complex Systems|complex systems]] (including [[people]], [[communities]], and [[Complex Goals]]).  
 
* '''[[Realities]]''' – the state of things as they actually exist, rather than as [[people]] think they should be. [[Realities]] are the fundamental truths of [[Complex Systems|complex systems]] (including [[people]], [[communities]], and [[Complex Goals]]).  
* '''[[Impacting Realities]]''' - are [[Impacting Elements|impacting elements]] of [[Complex Systems]] that need to be identified and understood to more effectively predict the outcome of a [[Complex Systems|Complex System]] and may need to be addressed and managed to positively achieve a desired  such as achieving a [[Complex Goals|complex goal]].
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* '''[[Impacting Realities]]''' - are the fundamental truths (or  [[Impacting Elements|impacting elements]]) about [[Complex Systems]] that need to be identified and understood to more effectively predict the outcome of a [[Complex Systems|Complex System]] and may need to be addressed and managed to positively achieve a desired  such as achieving a [[Complex Goals|complex goal]].
 
'''10. Complexity''' <br>
 
'''10. Complexity''' <br>
 
* '''Managing Complexity''' - an outcome-driven approach to achieve a mission by addressing the impacting [[elements]], creating a [[solution]] and figuring out how to make it happen through numerous iterations.
 
* '''Managing Complexity''' - an outcome-driven approach to achieve a mission by addressing the impacting [[elements]], creating a [[solution]] and figuring out how to make it happen through numerous iterations.

Revision as of 19:32, 13 October 2018

Intro

1. Mission

  • Mission - a simple statement of the purpose, direction and desired outcome to be achieve.

2. What People Want

3. How People Get What They Want
4. Aspirer

  • Aspirer - people who either want to pursue or are pursuing a dream or complex goal.

5. Beneficiary

6. Decision Makers

7. Contributors

8. Communities

9. Realities

10. Complexity

  • Managing Complexity - an outcome-driven approach to achieve a mission by addressing the impacting elements, creating a solution and figuring out how to make it happen through numerous iterations.

11. Change

12. Synchrony'
13. Iteration

  • Iteration - a version of the mission, impacting elements, strategy, solution and design aligned to achieve an outcome, dream or complex goal.
  • Complex Adaptive Solution - an iterative solution that achieves the mission by adapting to change and evolves with the uncertainty from complexity. It consists of continuous improvement of strategies, solutions and measures to evaluate progress.
  • Iteration Generator - is repeatable process to efficiently and effectively manage numerous iterations when complexity creates uncertainty. It is designed to managing the complexity within dreams and complex goals.
  • Enablement Design – is how the solution is to be created and how the overall pursuit will be communicated, funded and operationalized as weel as personal needs addressed.
  • Create and Implement – is creating the solution and implementing the plan defined in the enablement design

14. Problem or Unmet Need

15. Enablement Framework
16. Strategy

  • Strategy - approaches that deliver progress toward achieving the mission and address potential barriers to achieving the mission from the Impacting Elements

17. Solution

18. Measures

19. Communication

20. Operational

21. Funding

22. Personal Needs

23. Iteration Creation


Simple, Complicated and Complex - see Learning to Live with Complexity

Simple Complicated Complex
Elements Few Few to Many Few to Many
Known Known Known & Unknown
Fixed Fixed Fixed or Changing
Think, Operate Certain Certain Certain & Uncertian
Fixed Fixed Fixed or Changing
Interactions Few Few to Many Few to Many
Certain Certain Certain & Uncertain
Fixed Fixed Fixed or Changing
Outcomes Predictable Mostly Predictable UnPredictable