Difference between revisions of "People"

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* [[Influencer]]s - these are people that become [[Contributor|contributors]] by influencing decisions
 
* [[Influencer]]s - these are people that become [[Contributor|contributors]] by influencing decisions
 
* [[Communities]] - these are communities that can influence their decisions including fellow employees, industry colleagues or [[Social Circles|social circles]]
 
* [[Communities]] - these are communities that can influence their decisions including fellow employees, industry colleagues or [[Social Circles|social circles]]
* Personal [[Realities]] - these are [[realities]] specific to them such as health, marriage, age or income that could influence their decisions
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* Personal [[Realities]] - these are [[realities]] specific to them such as [[health]], marriage, age or [[Income & Work|income]] that could influence their decisions
 
* [[Realities]] - these are [[realities]] that could influence their decisions.   
 
* [[Realities]] - these are [[realities]] that could influence their decisions.   
 
[http://en.wikipedia.org/wiki/Kevin_Plank '''Kevin Plank'''] developed empathy for the [[people]] that impacted his [http://greatprosperity.com/its-about-people/ '''big idea which became the company Under Armour.''']
 
[http://en.wikipedia.org/wiki/Kevin_Plank '''Kevin Plank'''] developed empathy for the [[people]] that impacted his [http://greatprosperity.com/its-about-people/ '''big idea which became the company Under Armour.''']

Revision as of 10:44, 21 February 2017

People are the individuals that can have an impact on the successful achievement of an eDream.

Empathy may be required to engage the people which will requiring understand how they are impacted by:

Kevin Plank developed empathy for the people that impacted his big idea which became the company Under Armour.