Difference between revisions of "People"
From WikiDreams
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Empathy may be required to engage the [[people]] which will requiring understand how they are impacted by: | Empathy may be required to engage the [[people]] which will requiring understand how they are impacted by: | ||
* [[Personal Well-Being]] - their definition of it, their current level and what they would like to improve on | * [[Personal Well-Being]] - their definition of it, their current level and what they would like to improve on | ||
− | * [[Influencer]]s - these are | + | * [[Influencer]]s - these are people that will influence their decisions |
* [[Communities]] - these are communities that can influence their decisions including fellow employees, industry colleagues or [[Social Circles|social circles]] | * [[Communities]] - these are communities that can influence their decisions including fellow employees, industry colleagues or [[Social Circles|social circles]] | ||
* Personal [[Realities]] - these are [[realities]] specific to them such as health, marriage, age or income that could influence their decisions | * Personal [[Realities]] - these are [[realities]] specific to them such as health, marriage, age or income that could influence their decisions | ||
* [[Realities]] - these are [[realities]] that could influence their decisions. | * [[Realities]] - these are [[realities]] that could influence their decisions. | ||
[http://en.wikipedia.org/wiki/Kevin_Plank '''Kevin Plank'''] developed empathy for the [[people]] that impacted his [http://greatprosperity.com/its-about-people/ '''big idea which became the company Under Armour.'''] | [http://en.wikipedia.org/wiki/Kevin_Plank '''Kevin Plank'''] developed empathy for the [[people]] that impacted his [http://greatprosperity.com/its-about-people/ '''big idea which became the company Under Armour.'''] |
Revision as of 10:40, 21 February 2017
People are the individuals that can have an impact on the successful achievement of an eDream.
- Aspirer(s) - people who either want to pursue or are pursuing a dream, big idea or breakthrough innovation.
- Beneficiaries - people who will directly benefit from the successful enablement of an eDream.
- Decision Makers - people that may be able say yes when everyone else says no and still get their way on decisions related to the eDream.
- Contributors - people will impact the the successful enablement of an eDream.
Empathy may be required to engage the people which will requiring understand how they are impacted by:
- Personal Well-Being - their definition of it, their current level and what they would like to improve on
- Influencers - these are people that will influence their decisions
- Communities - these are communities that can influence their decisions including fellow employees, industry colleagues or social circles
- Personal Realities - these are realities specific to them such as health, marriage, age or income that could influence their decisions
- Realities - these are realities that could influence their decisions.
Kevin Plank developed empathy for the people that impacted his big idea which became the company Under Armour.