Difference between revisions of "Resources"
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* Product & Services - the infinite products, services, health, career, personal choices, health insurance, automobiles, cable, power, | * Product & Services - the infinite products, services, health, career, personal choices, health insurance, automobiles, cable, power, | ||
* [[Provider]]s - people that provide essential roles (i.e., legal, accounting, web design) and are either paid for their services or expect some kind of future reimbursement. | * [[Provider]]s - people that provide essential roles (i.e., legal, accounting, web design) and are either paid for their services or expect some kind of future reimbursement. | ||
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+ | Marketplaces are how we buy and sell goods. How we get [[Work and Income]] and secure [[resources]] work. How we sell and deliver our services. For much of human existence, marketplaces were physically in the town square and people developed trust face-to-face. We are now developing social trust in the online marketplaces to enable us to sell or buy from anyone anytime. Marketplaces are also a component of [[Work & Income]] [[Realities|realities]]. | ||
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For each [[resources|resource]], the following needs to be determined: | For each [[resources|resource]], the following needs to be determined: |
Revision as of 10:30, 21 February 2017
Resources are physical, digital, people, financial, products and services realities that can impact people, industries, organizations, locations or groups. Resources are also required in the enablement of the eDream. The types of resources include:
- Human Resources - are the contributors that provide products, services and perform tasks of the activities
- Digital Resources (bits) - Applications, Sensors, Communications, devices, processing, data storage
- Financial Resources
- Physical Resources (atoms) - Natural resources (land, air, water), equipment and products
- Product & Services - the infinite products, services, health, career, personal choices, health insurance, automobiles, cable, power,
- Providers - people that provide essential roles (i.e., legal, accounting, web design) and are either paid for their services or expect some kind of future reimbursement.
Marketplaces are how we buy and sell goods. How we get Work and Income and secure resources work. How we sell and deliver our services. For much of human existence, marketplaces were physically in the town square and people developed trust face-to-face. We are now developing social trust in the online marketplaces to enable us to sell or buy from anyone anytime. Marketplaces are also a component of Work & Income realities.
For each resource, the following needs to be determined:
- Time - How much time is required?
- Availability - What is the availability? How do you access them?
- Flexibility - What are the contingencies or nuances to the resource?
- Cost - How much does it cost?
Resources is a component of Enablement.
Digital Resources (bits)
- Applications - Computer, smart phone or other device software applications.
- Communications - Texting, video conferencing, email and chat via encrypted or protected communication.
- Devices - Digital devices or digitally enabled products such as computers, tablets, cell phones or other wi-fi enabled devices
- Processing = Web site, transactional processing, data analytics software and other information technology infrastructure to support processing
- Storage - Online, offline storage, cloud, data base and other scalable ways to store digital data
Human Resources
- Supporters - people that believe in the aspirer(s) or eDream or want to offer their support for any reason. A supporter may benefit from the successful enablement of the eDream though are not directly reimbursed for helping with the eDream pursuit like a provider.
- Providers - people who provide a service required for the enablement of an eDream. Providers provide essential roles (i.e., legal, accounting, web design) and are either paid for their services or expect some kind of future reimbursement.
- Social Circles - People in Social Circles that will help to make an eDream happen.
Physical Resources (atoms)
- Natural Resources - Land, air, water, minerals, natural environment, etc.
- Equipment - The equipment required to make an eDream happen.
- Facilities - house or building
- Products
- Infrastructure - transportation infrastructure, internet, energy
Services
- Application Enabled Services - These are services that can be acquired and leveraged by simply going online and selecting them. They do not require tailoring speaking to a person and are available 24 hours per day.
- Commercial Services - These are services that are generally available and required very little in the way of tailoring.
- Personal Services - These services required developing an agreed Statement of Work (SOW) between the customer and provider.
- Professional Services - These services required developing an agreed Statement of Work (SOW) between the customer and provider.
- Tailored Services (Other) - These services required developing an agreed Statement of Work (SOW) between the customer and provider.
- Utilities - Internet Access, Cellular Phone Service, Energy service, Cable Television Service, etc.