Difference between revisions of "Realities"
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* Product & Services - the infinite products, services, health, career, personal choices, health insurance, automobiles, cable, power, | * Product & Services - the infinite products, services, health, career, personal choices, health insurance, automobiles, cable, power, | ||
* Resources - money, water, natural gas, air, land, oil, diamonds, etc. | * Resources - money, water, natural gas, air, land, oil, diamonds, etc. | ||
− | * Rules - laws, contracts, agreements or other agreed upon terms. How we intrepret and act in realtion to rules. | + | * [[Rules]] - laws, contracts, agreements or other agreed upon terms. How we intrepret and act in realtion to rules. |
* [[Science]] - understanding of the physical world, research and studies | * [[Science]] - understanding of the physical world, research and studies | ||
* [[Social]] - culture, customs, lifestyle & traditions that shape how we decide, interact, live and operate today | * [[Social]] - culture, customs, lifestyle & traditions that shape how we decide, interact, live and operate today |
Revision as of 13:36, 16 February 2017
Realities are the knowledge of fundamental truths that shape how the world, communities and people actually operate. A reality could be the rule of thumb that the speed limit is 72 mph rather than the posted speed limit of 65 on the sign. A reality could be a perception that most people do not like telemarketer calls. People, organizations and communities may have defined beliefs, processes or bylaws to operate, realities are how they actually operate.
Almost every idea, business, product, service or concept that has ever been conceived, has been done without knowing the realities we now know today. The understanding of the Impacting Realities and the Changing Realities may have significant impact on our lives and the success of an eDream. The major categories of realities include:
- Communities - Industrial communities, Organizations, Geographic, Social, Demographic, Perspectives, Social Circles, crowdsourcing,
- Culture - daily behaviors, art, creative content, entertainment, sports, recreation, belief, morals, law, custom, habits and code of what is accepted
- Economic - the global, national and local economy, economic conditions, debt, wealth, income inequality, etc.
- Events & Stories - events such as a natural disaster, war or financial crisis can reshape other realities, stories that can change understand or perceptions of what is possible
- Globalization - products, services, financial & migration, interconnectivity of economic, political and environment including wars, conflicts, trade, distribution of income & work
- Health - the state and management of physical, mental, functional and genomic health, life expectancy, health care,
- Income & Work - how we earn income to sustain our lifestyle, how we educate for income & work, how we impact our well-being from work other than money
- Institutions - Governments, industries, educational, healthcare, religious and other large organizations
- Leadership - who are the decision makers or major influencers of change
- Operating Models - how things operate and get done based on laws, rules, work flow, automation and processes within marketplaces, institutions, global commerce
- Physical Environment - transportation infrastructure, internet, natural environment, House or Building,
- Political - political environment for change within institutions and the organizing groups or coalitions (i.e., political parties).
- Product & Services - the infinite products, services, health, career, personal choices, health insurance, automobiles, cable, power,
- Resources - money, water, natural gas, air, land, oil, diamonds, etc.
- Rules - laws, contracts, agreements or other agreed upon terms. How we intrepret and act in realtion to rules.
- Science - understanding of the physical world, research and studies
- Social - culture, customs, lifestyle & traditions that shape how we decide, interact, live and operate today
- Spiritual - purpose and meaning in one's life, including religious and non-religious beliefs that shape our opinions
- Technology - available technology and innovations
Realities are enablement components that could impact making an eDream successfully happen.