Difference between revisions of "Communities"

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* the role of the [[stakeholder]] in the [[Communities|community]] and how it may influence their decisions
 
* the role of the [[stakeholder]] in the [[Communities|community]] and how it may influence their decisions
  
 
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[[Communities]] is a component of the [[enablement]].
 
==[[Industries]]==
 
==[[Industries]]==
 
[[Industries]] are [[Communities|communities]] organized around economic and not-for profit activities. [[Industries]] often share common culture, leaders, rules (laws) and an acquired understanding with experience on how they really operate.
 
[[Industries]] are [[Communities|communities]] organized around economic and not-for profit activities. [[Industries]] often share common culture, leaders, rules (laws) and an acquired understanding with experience on how they really operate.

Revision as of 16:54, 10 November 2013

Communities are groups of people that can be associated by something in common that may influence people's decisions and/or potentially impact the enablement of an eDream. Communities are an enablement component of making an eDream successfully happen. Communities Insight helps to understand which communities are required to make an eDream happen. It offers insight into how people like Jeff Bezos learned about the book communities when pursuing his big idea which led to the creation of Amazon.com.

Communities may share common attributes, culture, leaders, processes, laws, rules and a code of what is accepted. The people within the community may find it easier to relate to others within the community than those outside the community.

People's desire to be accepted, belong and feel like they are part of something can result in communities having significant influence over an individual's actions. People may make decisions to improve their position in the community or to protect how they are perceived by others within the community. People outside the community may struggle to relate, be dismissed as an outsider or even be considered a threat to the community.

The successful enablement of an eDream may require understanding:

  • one or more communities
  • what it may feel like having the attributes people in the community have in common
  • how people relate and act within the community and to people outside the community
  • which communities may possibly influence each stakeholder
  • the role of the stakeholder in the community and how it may influence their decisions

Communities is a component of the enablement.

Industries

Industries are communities organized around economic and not-for profit activities. Industries often share common culture, leaders, rules (laws) and an acquired understanding with experience on how they really operate.

Organizations

Organizations are Communities that are legal entities organized around economic and not-for profit activities. Organizations have a mission, leadership, a common culture and unique nuances in the way they operate.

Location

Location communities have a common physical location like a country, state, city, region, town, neighborhood or even a street.

Social

Social communities are people grouped around or within family, friends, colleagues (co-workers), classmates (alumni) and activities (golf or bowling league).

Competency

Competency communities are informal groups of people that have similar skills, expertise or abilities (i.e., computer programmer, plumber, basketball coaching). They may know each other by working together on a team, project or within an organization. Competency communities may be tapped into to find the specific resources to help make something happen.

Interests

Interest are people that relate by sharing common interest like being fan of a sport or or sports team or art or classic cars.

Demographic

A Demographic is people that can have a common characteristic like age, gender, medical condition, ethnicity, language, home ownership, employment status.

Perspectives

Perspective are people that relate by sharing a common belief such as religion, politics, activism or lifestyle.