Difference between revisions of "Institutions"
Line 2: | Line 2: | ||
and conventions that evolve over time. This use of ‘institution’ is quite different to that where it is | and conventions that evolve over time. This use of ‘institution’ is quite different to that where it is | ||
taken as synonymous with ‘organization’. | taken as synonymous with ‘organization’. | ||
+ | |||
+ | Educational <br> | ||
+ | Economic <br> | ||
+ | Family <br> | ||
+ | Government <br> | ||
+ | Health Care <br> | ||
+ | [[Industry|Industries]] <br> | ||
+ | International <br> | ||
+ | Religion <br> | ||
+ | Legal – laws, criminal justice, jurisprudence <br> | ||
+ | Military <br> | ||
+ | Political <br> | ||
+ | Religion <br> | ||
+ | Research <br> | ||
+ | |||
governments, [[industries]], educational, healthcare, military, religious, international and even large organizations. [[Institutions]] are [[Realities|realities]] that can impact [[people]] and other [[realities]]. | governments, [[industries]], educational, healthcare, military, religious, international and even large organizations. [[Institutions]] are [[Realities|realities]] that can impact [[people]] and other [[realities]]. |
Revision as of 06:53, 25 July 2020
Institutions comprise the norms, regulations and laws that establish the 'rules of the game’ – that is, that they condition and modify the behaviour of individuals and groups so that their actions become more predictable to others. They do so through both formal rules that include laws and contracts and, as well as through informal means such as social norms and conventions that evolve over time. This use of ‘institution’ is quite different to that where it is taken as synonymous with ‘organization’.
Educational
Economic
Family
Government
Health Care
Industries
International
Religion
Legal – laws, criminal justice, jurisprudence
Military
Political
Religion
Research
governments, industries, educational, healthcare, military, religious, international and even large organizations. Institutions are realities that can impact people and other realities.