Difference between revisions of "Definitions"

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* [[Personal Well-Being]] - our unique defintion of good or satisfactory condition of [[Health]], [[Financial Well-Being|Financial]] (Basic Needs), [[Family and Support]], [[Purpose and Meaning]], [[Love and Connection]] and [[Competence and Control]]
 
* [[Personal Well-Being]] - our unique defintion of good or satisfactory condition of [[Health]], [[Financial Well-Being|Financial]] (Basic Needs), [[Family and Support]], [[Purpose and Meaning]], [[Love and Connection]] and [[Competence and Control]]
 
* '''Human Complexity''' - the unpredictability of people due to the interaction of their unique impacting elements (People, Realities, Activities), defintions of [[Personal Well-Being|personal well-being]], [[Dreams or Complex Goals|dreams, and complex goals]].
 
* '''Human Complexity''' - the unpredictability of people due to the interaction of their unique impacting elements (People, Realities, Activities), defintions of [[Personal Well-Being|personal well-being]], [[Dreams or Complex Goals|dreams, and complex goals]].
* [[Collaborations]] - kids, community, donating time or money, people that you help,  
+
* [[Collaborations]] - NEED DEFINITION - kids, community, donating time or money, people that you help,  
 
'''3. How People Get What They Want''' <br>
 
'''3. How People Get What They Want''' <br>
 
'''4. Aspirer''' <br>
 
'''4. Aspirer''' <br>

Revision as of 13:02, 25 March 2019

Intro - Managing Complexity

Examples include global climate, organisms, ecosystems, businesses, complex goals and human beings.

1. Mission

  • Mission - a simple statement of the desired meaningful outcome to be achieve that often includes the purpose and/or the inspiration

PEOPLE ELEMENTS
2. What People Want

3. How People Get What They Want
4. Aspirer

  • Aspirer - people who either want to pursue or are pursuing a dream or complex goal.

5. Beneficiary

6. Decision Makers

7. Contributors

8. Communities

REALITY ELEMENTS
9. Realities

are the fundamental truths (or impacting elements) about Complex Systems that need to be identified and understood to more effectively predict the outcome of a Complex System and may need to be addressed and managed to positively achieve a desired such as achieving a complex goal.
10. Complexity

  • Managing Complexity - an outcome-driven approach to achieve a mission by addressing the impacting elements, creating a strategy and solution to figure out how to make it happen through numerous iterations.

Simple, Complicated and Complex - see Learning to Live with Complexity
11. Change
12. Problem or Unmet Need

STRATEGY
Strategy – the top-level approach to achieve the mission while addressing the impacting elements as outlined within the three components:

13. Objectives

  • Objectives - what we are trying to achieve toward the mission that demonstrates progress

14. Solution

15. Measures

ACTIVITY ELEMENTS
16. Communication

17. Operational

18. Funding

19. Personal Needs

ITERATION CREATION
20. Plan

21. Iteration

  • Iteration - a version of the mission, impacting elements, strategy, solution and design aligned to achieve an outcome, dream or complex goal.
  • Complex Adaptive Solution - an iterative solution that achieves the mission by adapting to change and evolves with the uncertainty from complexity. It consists of continuous improvement of strategies, solutions and measures to evaluate progress.
  • Iteration Generator - is repeatable process to efficiently and effectively manage numerous iterations when complexity creates uncertainty. It is designed to managing the complexity within dreams and complex goals.
  • Enablement Design – is how the solution is to be created and how the overall pursuit will be communicated, funded and operationalized as weel as personal needs addressed.
  • Create and Implement – is creating the solution and implementing the plan defined in the enablement design

22. Synchrony'




Simple Complicated Complex
Elements Few Few to Many Few to Many
Known Known Known & Unknown
Fixed Fixed Fixed or Changing
Think, Operate Certain Certain Certain & Uncertian
Fixed Fixed Fixed or Changing
Interactions Few Few to Many Few to Many
Certain Certain Certain & Uncertain
Fixed Fixed Fixed or Changing
Outcomes Predictable Mostly Predictable UnPredictable