Difference between revisions of "People"

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* [[Communities]] - these are communities that can influence their decisions including fellow employees, industry colleagues or [[Social Circles|social circles]]
 
* [[Communities]] - these are communities that can influence their decisions including fellow employees, industry colleagues or [[Social Circles|social circles]]
  
Empathy may be required to engage the [[people]] which will requiring understand how they are impacted by:
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Empathy [[Empathy]] may be required to engage the [[people]] which will requiring understand how they are impacted by:
 
* [[Personal Well-Being]] - their definition of it, their current level and what they would like to improve on
 
* [[Personal Well-Being]] - their definition of it, their current level and what they would like to improve on
 
* [[Impacting Elements]]
 
* [[Impacting Elements]]

Revision as of 09:13, 14 March 2019

People are the individuals that can have an impact on the successful enablement of an eDream.

  • Aspirer(s) - people who either want to pursue or are pursuing a dream, big idea or breakthrough innovation.
  • Beneficiaries - people who will directly benefit from the successful enablement of an eDream.
  • Decision Makers - people that may be able say yes when everyone else says no and still get their way on decisions related to the eDream.
  • Contributors - people will impact the the successful enablement of an eDream.
  • Communities - these are communities that can influence their decisions including fellow employees, industry colleagues or social circles

Empathy Empathy may be required to engage the people which will requiring understand how they are impacted by:

Kevin Plank developed empathy for the people that impacted his big idea which became the company Under Armour.

For more, see Impacting Element Factors

People are Impacting Elements