Difference between revisions of "Definitions"
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** b. '''Unknown [[Impacting Elements|impacting elements]]''' that are difficult to identify | ** b. '''Unknown [[Impacting Elements|impacting elements]]''' that are difficult to identify | ||
** c. '''Uncertain [[Impacting Elements|impacting elements]]''' difficult to predict how they will act, react or interact | ** c. '''Uncertain [[Impacting Elements|impacting elements]]''' difficult to predict how they will act, react or interact | ||
− | ** d. ''' | + | ** d. '''Unpredictable''' system reactions to change, new [[Impacting Elements|impacting elements]] or the introduction of new [[solutions]] |
** e. '''Adaptive''' - the system adapts over time, thus changes how it operates | ** e. '''Adaptive''' - the system adapts over time, thus changes how it operates | ||
Examples include global climate, organisms, ecosystems, businesses, complex goals and human beings. <br> | Examples include global climate, organisms, ecosystems, businesses, complex goals and human beings. <br> |
Revision as of 10:45, 31 December 2018
Intro - Managing Complexity
- Complex Goals - meaningful missions that require successfully managing complexity, change, vulnerability, and many iterations. Examples include personal dreams, business missions and community goals.
- Complexity - the unpredictability of many impacting elements operating, reacting and interacting in both certain and uncertain ways.
- Impacting Elements - the people, realities and activities that can impact achieving a mission if they are not identified, understood, addressed and managed.
- Complex Systems – are systems that are difficult to model due or predict due to:
- a. Too Many impacting elements for logic and analogy reasoning methods
- b. Unknown impacting elements that are difficult to identify
- c. Uncertain impacting elements difficult to predict how they will act, react or interact
- d. Unpredictable system reactions to change, new impacting elements or the introduction of new solutions
- e. Adaptive - the system adapts over time, thus changes how it operates
Examples include global climate, organisms, ecosystems, businesses, complex goals and human beings.
- Enablement - is the process of successfully managing complex goal pursuits.
- Enablement Framework - a framework to efficiently and effectively guide each enablement iteration within a complex system to achieve a mission-driven outcome. The enablement framework is designed to help to:
- Identify, understand, address and manage each of the impacting elements
- Create and continuously improve the strategy and solutions
- Efficiently and effectively manage and learn from each iteration
- Enablement Process - six step process to manage a complex goal pursuit until the mission-driven outcome is achieved
1. Mission
- Mission - a simple statement of the desired meaningful outcome to be achieve that often includes the purpose and/or the inspiration
PEOPLE ELEMENTS
2. What People Want
- Personal Well-Being - our unique defintion of good or satisfactory condition of Health, Financial (Basic Needs), Family and Support, Purpose and Meaning, Love and Connection and Competence and Control
- Human Complexity - the unpredictability of people due to the interaction of their unique impacting elements (People, Realities, Activities), defintions of personal well-being, dreams, and complex goals.
3. How People Get What They Want
4. Aspirer
- Aspirer - people who either want to pursue or are pursuing a dream or complex goal.
5. Beneficiary
6. Decision Makers
7. Contributors
8. Communities
REALITY ELEMENTS
9. Realities
- Realities – the fundamental truths that provide the foundation of understanding of complex systems, people, philosophy, physics, and other complex domains.
- Impacting Realities - the realities that impact complex goals, people, complex systems or complex domains.
are the fundamental truths (or impacting elements) about Complex Systems that need to be identified and understood to more effectively predict the outcome of a Complex System and may need to be addressed and managed to positively achieve a desired such as achieving a complex goal.
10. Complexity
- Managing Complexity - an outcome-driven approach to achieve a mission by addressing the impacting elements, creating a strategy and solution to figure out how to make it happen through numerous iterations.
Simple, Complicated and Complex - see Learning to Live with Complexity
11. Change
12. Problem or Unmet Need
STRATEGY
Strategy – the top-level approach to achieve the mission while addressing the impacting elements as outlined within the three components:
13. Objectives
- Objectives - what we are trying to achieve toward the mission that demonstrates progress
14. Solution
- Solution - what must be created to achieve the mission, deliver on the objectives and address the impacting elements
15. Measures
- Measures - measurement of progress of the objectives and solutions toward achieving the mission
ACTIVITY ELEMENTS
16. Communication
17. Operational
18. Funding
19. Personal Needs
ITERATION CREATION
20. Plan
21. Iteration
- Iteration - a version of the mission, impacting elements, strategy, solution and design aligned to achieve an outcome, dream or complex goal.
- Complex Adaptive Solution - an iterative solution that achieves the mission by adapting to change and evolves with the uncertainty from complexity. It consists of continuous improvement of strategies, solutions and measures to evaluate progress.
- Iteration Generator - is repeatable process to efficiently and effectively manage numerous iterations when complexity creates uncertainty. It is designed to managing the complexity within dreams and complex goals.
- Enablement Design – is how the solution is to be created and how the overall pursuit will be communicated, funded and operationalized as weel as personal needs addressed.
- Create and Implement – is creating the solution and implementing the plan defined in the enablement design
22. Synchrony'
Simple | Complicated | Complex | |
---|---|---|---|
Elements | Few | Few to Many | Few to Many |
Known | Known | Known & Unknown | |
Fixed | Fixed | Fixed or Changing | |
Think, Operate | Certain | Certain | Certain & Uncertian |
Fixed | Fixed | Fixed or Changing | |
Interactions | Few | Few to Many | Few to Many |
Certain | Certain | Certain & Uncertain | |
Fixed | Fixed | Fixed or Changing | |
Outcomes | Predictable | Mostly Predictable | UnPredictable |