Difference between revisions of "Definitions"

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* '''[[Complexity]]''' - the unpredictability of many [[Impacting Elements|impacting elements]] operating, reacting and interacting in both certain and uncertain ways.  
 
* '''[[Complexity]]''' - the unpredictability of many [[Impacting Elements|impacting elements]] operating, reacting and interacting in both certain and uncertain ways.  
 
* [[Impacting Elements]] - the '''[[people]]''', '''[[realities]]''' and '''[[activities]]''' that  can impact achieving a mission if they are not identified, understood, addressed and managed.
 
* [[Impacting Elements]] - the '''[[people]]''', '''[[realities]]''' and '''[[activities]]''' that  can impact achieving a mission if they are not identified, understood, addressed and managed.
* '''[[Complex Goals]]''' - meaningful [[mission]]s that require managing [[complexity]], [[Changing Realities|change]], vulnerability, and many [[iteration]]s to successfully achieve them.
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* '''[[Complex Goals]]''' - meaningful [[mission]]s that require managing [[complexity]], [[Changing Realities|change]], vulnerability, and many [[iteration]]s to successfully achieve them. They are also known as personal dreams, business missions or community goals. 
 
* [[Complex Systems]] - are many interacting elements that operate, react and interact in both certain and uncertain ways, thus the collective behavior cannot be inferred by the properties of the elements.
 
* [[Complex Systems]] - are many interacting elements that operate, react and interact in both certain and uncertain ways, thus the collective behavior cannot be inferred by the properties of the elements.
 
* [[Complex Systems]] - are many interacting elements that operate, react and interact in both certain and uncertain ways, thus the collective behavior cannot be inferred by the properties of the elements.
 
* [[Complex Systems]] - are many interacting elements that operate, react and interact in both certain and uncertain ways, thus the collective behavior cannot be inferred by the properties of the elements.

Revision as of 06:50, 6 October 2018

Intro

1. Mission

  • Mission - a simple statement of the purpose, direction and desired outcome to be achieve.

2. What People Want

3. How People Get What They Want
4. Aspirer

  • Aspirer - people who either want to pursue or are pursuing a dream or complex goal.

5. Beneficiary

6. Decision Makers

7. Contributors

8. Communities

9. Realities

  • Realities – the state of things as they actually exist, rather than what we want them to be. There are specific sets of realities to a mission, person, community (i.e., family, company, town, world) or an era (i.e., Modern Day, 1960s).

10. Complexity

  • Managing Complexity - an outcome-driven approach to achieve a mission by addressing the impacting elements, creating a solution and figuring out how to make it happen through numerous iterations.

11. Change

12. Synchrony'
13. Iteration

  • Iteration - a version of the mission, impacting elements, strategy, solution and design aligned to achieve an outcome, dream or complex goal.
  • Complex Adaptive Solution - an iterative solution that achieves the mission by adapting to change and evolves with the uncertainty from complexity. It consists of continuous improvement of strategies, solutions and measures to evaluate progress.
  • Iteration Generator - is repeatable process to efficiently and effectively manage numerous iterations when complexity creates uncertainty. It is designed to managing the complexity within dreams and complex goals.
  • Enablement Design – is how the solution is to be created and how the overall pursuit will be communicated, funded and operationalized as weel as personal needs addressed.
  • Create and Implement – is creating the solution and implementing the plan defined in the enablement design

14. Problem or Unmet Need

15. Enablement Framework
16. Strategy

  • Strategy - approaches that deliver progress toward achieving the mission and address potential barriers to achieving the mission from the Impacting Elements

17. Solution

18. Measures

19. Communication

20. Operational

21. Funding

22. Personal Needs

23. Iteration Creation


Simple, Complicated and Complex - see Learning to Live with Complexity

Simple Complicated Complex
Elements Few Few to Many Few to Many
Known Known Known & Unknown
Fixed Fixed Fixed or Changing
Think, Operate Certain Certain Certain & Uncertian
Fixed Fixed Fixed or Changing
Interactions Few Few to Many Few to Many
Certain Certain Certain & Uncertain
Fixed Fixed Fixed or Changing
Outcomes Predictable Mostly Predictable UnPredictable