Difference between revisions of "Realities"
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* [[Theories]] - a plausible or widely accepted explanation of how things originated or operate based on facts, observations and accounts yet cannot be scientifically proven. | * [[Theories]] - a plausible or widely accepted explanation of how things originated or operate based on facts, observations and accounts yet cannot be scientifically proven. | ||
− | [Realities]] are component of the [[Impacting Elements]]. | + | [[Realities]] are component of the [[Impacting Elements]]. |
Revision as of 14:24, 15 July 2018
Realities are the knowledge of fundamental truths that shape how the world, communities and people actually operate. A reality could be the rule of thumb that the speed limit is 72 mph rather than the posted speed limit of 65 on the sign. A reality could be a perception that most people do not like telemarketer calls. People, organizations and communities may have defined beliefs, processes or bylaws to operate, realities are how they actually operate. The understanding of realities was a key component in helping Reed Hastings develop his big idea which in now Netflix.
Almost every idea, business, product, service or concept that has ever been conceived, has been done without knowing the realities we now know today. The understanding of the Impacting Realities and the Changing Realities may have significant impact on our lives and the success of an eDream. The major categories of realities include:
- Access - to resources (phone, internet, people), necessities (medicines, medical care, healthy food, transportation), places (for physicial activity, shopping, working) and accessibility not impacted by physical or mental health impairments
- Ambitions - a strong desire to do or to achieve something challenging such as dreams and complex goals. This typically requires managing complexity, change, determination and/or hard work.
- Behavior - activity (physical, social, passion), activation (health, education, income and work), sleep, nutrition, learning, and resilience
- Beliefs - in money (financial system), governing bodies (governments, world organizations), religions, spirituality, institutions, leadership, operating models, availability and quality of resources (services, roads, airplanes), rules, science, security, technology. Belief that positive change can happen.
- Communication - methods of communication, dialog, frequency, level of information sharing, monitoring of information, alert and escalation protocols, coordination protocols
- Competencies - abilities such as listening, learning, problem solving and asking for help, skills such as cooking, cleaning, driving a car or repairing a home
- Content - online media, social media, medical records, financial information, books, movies, music, physical art
- Culture - a community or group's accepted behaviors, values, code of acceptability, customs and how they typically do things.
- Demographics - fact based information used for statistics such as age, gender, marital status, sexual orientation, religion, race/ethnicity, households (see people), family, income, education level, spoken languages, ancestry, living arrangements (environment), native/foreign born, citizen status, legal status (i.e, criminal)
- Determination - the ability to continue trying to do something, even if it is difficult. It includes resilience in the face of adversity. Without determination, it is likely people will continue through numerous complex solution iterations until they get it right.
- Economic - the global, national and local economy, economic conditions, debt, wealth, income inequality, etc. Availability of funding sources. Personal or communities’ finances.
- Education - formal and informal education, literacy, and understanding of impacting realities
- Environment - access (people, products, services), logistics, community (neighborhood, town), income & work, home and place or work or education.
- #EventsHistory - events such as a natural disaster, war or financial crisis can reshape other realities (like economic, security, theories). Events that can change beliefs or perceptions of what is possible. Personal or community events that change how we think.
- Globalization - products, services, financial & migration, interconnectivity of economic, political and environment including wars, conflicts, trade, distribution of income & work
- Health - the state and management of physical, mental, functional and genomic health including life expectancy.
- #IncomeWork Income & Work - how we earn income to sustain our lifestyle, how we educate for income & work, how we impact our well-being from work other than money
- Leadership - who are the decision makers or major influencers of change
- Mobility - ability and time to travel, walk, ride, access to transportation,
- Narratives - the history, story, description of people, communities and realities that represent an accepted understanding of who, what, where, why and how they relate to others. Examples include a person's resume (people), a company brand (communities) and how now use cell phone (technology).
- #OperatingModels - how things operate and get done based on rules, work flow, automation, practices & methods, and financial models within marketplaces, institutions, global commerce
- Political - political capital to secure support and political environment for change within institutions and the organizing groups or coalitions (i.e., political parties).
- #PracticesMethods - how we get things done, how experts use techniques and methods that efficiently and effectively leverage people, communities and realities
- #ProblemUnmetNeed
- Purpose - an individual (people) most important understanding of their role within faith, family, friends, missions, or work or an groups (communities) mission, goals and desired role with people and communities.
- Residence - home for people, buildings for organizations, or central place of a community
- Resources - are physical, digital, people, financial, products and services we need to live and support our personal well-being
- Responsibilities - including work, family, caregiving, helping others, or being there for others.
- Rules - laws, contracts, agreements or other agreed upon terms. How we interpret and act in relation to rules.
- Science - understanding of the physical world, research and studies
- Security - level of security from outside threats such as physical, cyber, crime, wars, theft of property
- Social - is the human need for interacting with others one-to-one or multiple people involved in activities, social settings or within communities. Open to engage in dialog to make positive change.
- Support - people that provide emotional, physical. decision making and caregiver support including family, friends and trusted people.
- Technology - available technology and innovations
- Theories - a plausible or widely accepted explanation of how things originated or operate based on facts, observations and accounts yet cannot be scientifically proven.
Realities are component of the Impacting Elements.