Difference between revisions of "Communities"
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The successful [[enablement]] of an [[eDream]] may require identifying and understanding: | The successful [[enablement]] of an [[eDream]] may require identifying and understanding: | ||
* Which [[Communities|#communities]] could impact [[enablement]] of the [[eDream]] | * Which [[Communities|#communities]] could impact [[enablement]] of the [[eDream]] | ||
− | * Which [[communities]] that may impact #[[aspirer]]s, #[[Beneficiary|beneficiaries]], #[[DecisionMaker|decision makers]] or #[[contributor]]s | + | * Which [[communities|#communities]] that may impact #[[aspirer]]s, #[[Beneficiary|beneficiaries]], #[[DecisionMaker|decision makers]] or #[[contributor]]s |
* What it may feel like having the attributes [[People|people]] in the #[[Communities|community]] | * What it may feel like having the attributes [[People|people]] in the #[[Communities|community]] | ||
* How [[People|people]] relate and act within the community and to [[People|people]] outside the #[[Communities|community]] | * How [[People|people]] relate and act within the community and to [[People|people]] outside the #[[Communities|community]] |
Revision as of 15:01, 13 October 2017
#Communities are groups of people with something in common that interact together. #Communities may share common attributes, culture, leaders, processes, laws, rules and a code of what is accepted. The people within #communities may find it easier to relate to others within the community than those outside the #community. The following are types of #communities:
- #Industries - people that work with or within an #industry with common impacting #realities like #culture, #Leadership, #OperatingModels, #Rules, and #Social.
- #Organizations - people that work at business or not-for profit legal entities with a common mission, #leadership, #culture and unique nuances in the way they operate.
- #Locations - people with a common geographic location like a country, state, city, region, town, school district, neighborhood or even a street.
- #Groups - people that have a common bond that is less formal such as users (i.e., Facebook), social circles, demographics, shared perspectives or common interests (i.e., sports fans, book club, watch same TV program).
- #Family - are realted people that are #communities that can have significant influence over the decisions of people.
#Communities may influence people's decisions and/or potentially impact the enablement of an eDream. People's desire to be accepted, belong and feel like they are part of something can result in #communities having significant influence over an individual's actions. People may make decisions to improve their position in the #community or to protect how they are perceived by others within the #community. People outside the #community may struggle to relate, be dismissed as an outsider or even be considered a threat to the #community.
The successful enablement of an eDream may require identifying and understanding:
- Which #communities could impact enablement of the eDream
- Which #communities that may impact #aspirers, #beneficiaries, #decision makers or #contributors
- What it may feel like having the attributes people in the #community
- How people relate and act within the community and to people outside the #community
- What are the impacting #realities within the #community and how it influences the #community
- What are the impacting #realities outside the #community and how it influences the #community
Everything big happens first in a small community. Facebook began with Harvard students, PayPal began with people on eBay needing to send money online. It can be a community like Silicon Valley that creates culture that almost anything is possible. Jeff Bezos learned about the book #communities when pursuing his big idea which led to the creation of Amazon.com.
#Communities are a component of Enablement.