Difference between revisions of "Realities"

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* [[Events & Stories]] - events such as a natural disaster, war or financial crisis can reshape other realities, stories that can change understand or perceptions of what is possible  
 
* [[Events & Stories]] - events such as a natural disaster, war or financial crisis can reshape other realities, stories that can change understand or perceptions of what is possible  
 
* [[Globalization]] - products, services, financial & '''migration''', interconnectivity of economic, political and environment including wars, conflicts, trade, distribution of income & work
 
* [[Globalization]] - products, services, financial & '''migration''', interconnectivity of economic, political and environment including wars, conflicts, trade, distribution of income & work
* [[Health]] the state and management of physical, mental, functional and genomic health including life expectancy. The health and health care system for managing wellness, chronic conditions and other maladies.
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* [[Health]] the state and management of physical, mental, functional and genomic health including life expectancy.  
 
* [[Income & Work]] - how we earn income to sustain our lifestyle, how we educate for income & work, how we impact our well-being from work other than money  
 
* [[Income & Work]] - how we earn income to sustain our lifestyle, how we educate for income & work, how we impact our well-being from work other than money  
 
* [[Institutions]] - Governments, [[industries]], educational, healthcare, religious and other large organizations
 
* [[Institutions]] - Governments, [[industries]], educational, healthcare, religious and other large organizations

Revision as of 10:15, 21 February 2017

Realities are the knowledge of fundamental truths that shape how the world, communities and people actually operate. A reality could be the rule of thumb that the speed limit is 72 mph rather than the posted speed limit of 65 on the sign. A reality could be a perception that most people do not like telemarketer calls. People, organizations and communities may have defined beliefs, processes or bylaws to operate, realities are how they actually operate.

Almost every idea, business, product, service or concept that has ever been conceived, has been done without knowing the realities we now know today. The understanding of the Impacting Realities and the Changing Realities may have significant impact on our lives and the success of an eDream. The major categories of realities include:

  • Culture - a group's accepted behaviors, values, code of acceptability, customs and how things are done.
  • Economic - the global, national and local economy, economic conditions, debt, wealth, income inequality, etc. It personal finances and funding sources.
  • Events & Stories - events such as a natural disaster, war or financial crisis can reshape other realities, stories that can change understand or perceptions of what is possible
  • Globalization - products, services, financial & migration, interconnectivity of economic, political and environment including wars, conflicts, trade, distribution of income & work
  • Health the state and management of physical, mental, functional and genomic health including life expectancy.
  • Income & Work - how we earn income to sustain our lifestyle, how we educate for income & work, how we impact our well-being from work other than money
  • Institutions - Governments, industries, educational, healthcare, religious and other large organizations
  • Leadership - who are the decision makers or major influencers of change
  • Operating Models - how things operate and get done based on laws, rules, work flow, automation and processes within marketplaces, institutions, global commerce
  • Political - political environment for change within institutions and the organizing groups or coalitions (i.e., political parties).
  • Resources - money, water, natural gas, air, land, oil, diamonds, etc.
  • Rules - laws, contracts, agreements or other agreed upon terms. How we interpret and act in relation to rules.
  • Science - understanding of the physical world, research and studies
  • Social - is the human need for interacting with others one-to-one or multiple people involved in activities, social settings or within communities.
  • Technology - available technology and innovations

Realities are enablement components that could impact making an eDream successfully happen.