Difference between revisions of "People"
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[[People]] are the individuals that can have an impact on the successful achievement of an [[eDream]]. Empathy may be required to engage the [[people]] which will requiring understand how they are impacted by: | [[People]] are the individuals that can have an impact on the successful achievement of an [[eDream]]. Empathy may be required to engage the [[people]] which will requiring understand how they are impacted by: | ||
* [[Personal Well-Being]] - their definition of it, their current level and what they would like to improve on | * [[Personal Well-Being]] - their definition of it, their current level and what they would like to improve on | ||
− | * [[ | + | * [[Influencer]]s - these are [[people that will influence their decisions |
− | * [[Communities | + | * [[Communities]] - these are communities that can influence their decisions including fellow employees, industry colleagues or [[social circles]] |
* Personal [[Realities]] - these are [[realities]] specific to them such as health, marriage, age or income that could influence their decisions | * Personal [[Realities]] - these are [[realities]] specific to them such as health, marriage, age or income that could influence their decisions | ||
* [[Realities]] - these are [[realities]] that could influence their decisions. | * [[Realities]] - these are [[realities]] that could influence their decisions. |
Revision as of 09:22, 16 February 2017
People are the individuals that can have an impact on the successful achievement of an eDream. Empathy may be required to engage the people which will requiring understand how they are impacted by:
- Personal Well-Being - their definition of it, their current level and what they would like to improve on
- Influencers - these are [[people that will influence their decisions
- Communities - these are communities that can influence their decisions including fellow employees, industry colleagues or social circles
- Personal Realities - these are realities specific to them such as health, marriage, age or income that could influence their decisions
- Realities - these are realities that could influence their decisions.
Kevin Plank developed empathy for the people that impacted his big idea which became the company Under Armour.
People is a component of Enablement.
Beneficiaries
Beneficiaries are people who will directly benefit from the successful enablement of an eDream. There can be one or many beneficiaries of an eDream.
Aspirers
Aspirer(s) are people who either want to pursue or are pursuing a dream, big idea or breakthrough innovation. An eDream can have one or multiple co-aspirers.
Decision Makers
Decision Makers are people that may be able say yes when everyone else says no and still get their way. There could be one decision maker or there could be millions if the eDream is to win a political campaign or sell a retail product. Decision Makers can be beneficiaries and aspirers as their decisions can decide the successful enablement of an eDream.
Contributors
Contributors are people that believe in the aspirer(s) and/or the eDream and willingly contribute their time, money or talents to help ensure it happens.