Difference between revisions of "Empathy"
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The understanding another person's thoughts, feelings, and condition from his or her point of view, rather than from one's own. | The understanding another person's thoughts, feelings, and condition from his or her point of view, rather than from one's own. | ||
− | [[Empathy]] may be required to engage the [[people]] | + | [[Empathy]] may be required to engage the [[people]] by understanding how they are impacted by: |
* [[Personal Well-Being]] - their definition of it, their current level and what they would like to improve on | * [[Personal Well-Being]] - their definition of it, their current level and what they would like to improve on | ||
* [[Impacting Elements]] | * [[Impacting Elements]] | ||
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* Collaborations - The could be helping children and family members to helping improve the community | * Collaborations - The could be helping children and family members to helping improve the community | ||
[http://en.wikipedia.org/wiki/Kevin_Plank '''Kevin Plank'''] developed empathy for the [[people]] that impacted his [http://greatprosperity.com/its-about-people/ '''big idea which became the company Under Armour.'''] | [http://en.wikipedia.org/wiki/Kevin_Plank '''Kevin Plank'''] developed empathy for the [[people]] that impacted his [http://greatprosperity.com/its-about-people/ '''big idea which became the company Under Armour.'''] | ||
+ | |||
+ | [[Empathy]] are [[people]] factors. |
Latest revision as of 13:30, 25 March 2019
The understanding another person's thoughts, feelings, and condition from his or her point of view, rather than from one's own.
Empathy may be required to engage the people by understanding how they are impacted by:
- Personal Well-Being - their definition of it, their current level and what they would like to improve on
- Impacting Elements
- People - this includes Influencers or communities that influence decisions including fellow employees, industry colleagues, employers or social circles
- Realities - these are realities that could influence their decisions such as health, marriage, age or income.
- Activities - these are activities that are not associated with the eDream
- Dreams or Complex Goals - meaningful aspirations or missions that require managing risk, complexity, and many iterations over multiple years to achieve them.
- Collaborations - The could be helping children and family members to helping improve the community
Kevin Plank developed empathy for the people that impacted his big idea which became the company Under Armour.
Empathy are people factors.