Difference between revisions of "Communities"
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* Which [[communities|#communities]] may impact the [[Impacting Elements]]? | * Which [[communities|#communities]] may impact the [[Impacting Elements]]? | ||
** [[Impacting Elements|Impacting]] [[People]] - #[[aspirer]]s, #[[Beneficiary|beneficiaries]], #[[DecisionMakers|decisionmakers]] or #[[contributor]]s | ** [[Impacting Elements|Impacting]] [[People]] - #[[aspirer]]s, #[[Beneficiary|beneficiaries]], #[[DecisionMakers|decisionmakers]] or #[[contributor]]s | ||
+ | *** Does the [[Impacting Elements|Impacting]] [[People|Person]] feel compelled to conform to the community? | ||
** [[Impacting Elements|Impacting]] [[Realities]] | ** [[Impacting Elements|Impacting]] [[Realities]] | ||
** [[Impacting Elements|Impacting]] [[Activities]] | ** [[Impacting Elements|Impacting]] [[Activities]] |
Revision as of 09:10, 13 October 2018
#Communities are groups of people with something in common that interact together. #Communities may share common attributes, culture, leaders, processes, laws, rules and a code of what is accepted. The people within #communities may find it easier to relate to others within the community than those outside the #community. The following are types of #communities:
- #Industries - are communities of people organized around producing the goods and services consumed within the economy. People that work with or within an #industry with common impacting #realities like #culture, #Leadership, #OperatingModels, #Rules, and #Social.
- #Organizations - for-profit businesses, governments or non-profits that are legal entities with a common mission, leadership, culture and unique nuances in the way they operate.
- #Institutions - the structures of social order that govern the behavior of people, industries and organizations. They include religious, legal, economic, educational, research, health care, military, governmental and non-profits
- #Locations - people with a common geographic location like a country, state, city, region, town, school district, neighborhood or even a street.
- #Groups - people that have a common bond that is less formal such as users (i.e., Facebook), social circles, demographics, shared perspectives or common interests (i.e., sports fans, book club, watch same TV program).
- #FamilySupport - are related people that are #communities that can have significant influence over the decisions of people.
#Communities may influence people's decisions and/or potentially impact the enablement of an eDream. People's desire to be accepted, belong and feel like they are part of something can result in #communities having significant influence over an individual's actions. People may make decisions to improve their position in the #community or to protect how they are perceived by others within the #community. People outside the #community may struggle to relate, be dismissed as an outsider or even be considered a threat to the #community.
The successful enablement of an eDream may require identifying and understanding:
- Which #communities could impact the Mission and Strategy of the eDream?
- How does the community impact the Mission and Strategy?
- Who are the Impacting People within the community and how do they influence the community?
- What are the Impacting Realities of the community and how do they influence the community?
- What are the Impacting Activities of the community and how do they influence the community?
- Which #communities may impact the Impacting Elements?
Everything big happens first in a small community. Facebook began with Harvard students, PayPal began with people on eBay needing to send money online. It can be a community like Silicon Valley that creates culture that almost anything is possible. Jeff Bezos learned about the book #communities when pursuing his big idea which led to the creation of Amazon.com.
#Communities are a component of Impacting Elements.